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Non-Parametric Dual-Manifold Mapping via 8-Bit Bounded Transformation Matrices: Challenging FP-centric Hardware Paradigms in Low-Energy AI

Lars Kopp 2026-06-14

The paper addresses the problem of high energy costs from floating-point arithmetic in deep learning hardware. It proposes a non-parametric, training-free framework using 8-bit signed integer transformation matrices and bitwise logic for dual-manifold mapping. Experimental evidence shows near-perfect reconstruction under 90% truncation sparsity and 20% random node destruction, demonstrating extreme holographic resilience. This matters because it challenges the necessity of dense, floating-point-centric GPU accelerators, enabling a shift toward low-energy neuromorphic edge-computing.

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Eidola: Modeling Multi-GPU Network Communication Traffic in Distributed AI Workloads

Ranganath R. Selagamsetty, Matthew Poremba, Bradford M. Beckmann, Joshua San Miguel 2026-06-14

Eidola addresses the problem of modeling irregular and transient inter-GPU communication traffic in distributed AI workloads, which existing tools fail to capture due to fine-grained synchronization and peer-to-peer writes. The method introduces a scalable gem5 extension that uses annotated timing profiles from real applications to emulate peer-to-peer GPU writes with cycle-level precision. Experimental evidence demonstrates Eidola's effectiveness by reproducing variability in fused kernel execution and confirming reductions in polling-related memory traffic via a SyncMon-inspired mechanism. This matters because Eidola provides a flexible platform for architectural exploration of interconnect bandwidth and latency in modern multi-GPU systems.

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Harnessing Routing Foresight for Micro-step-level MoE load balancing in RL Post-training

Yuming Zhou, Haoyang Li, Sheng Lin, Yanfeng Zhao 2026-06-14

ForeMoE addresses expert load imbalance in Mixture-of-Experts (MoE) models during reinforcement learning (RL) post-training, where existing step-level statistics fail due to high-frequency micro-step fluctuations. The method exploits foreseeable routing information from the rollout stage to proactively guide load balancing, using a hierarchical planner to decompose the NP-hard problem and a transfer engine for overlapped expert transfer. Evaluations on 64 GPUs show up to a 1.45× speedup over state-of-the-art RL post-training systems. This matters because it enables efficient scaling of MoE LLMs under the unique workload dynamics of RL post-training, a dominant paradigm in current LLM development.

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MiniMax Sparse Attention

Xunhao Lai, Weiqi Xu, Yufeng Yang, Qiaorui Chen 2026-06-14

The problem is that quadratic-cost softmax attention makes ultra-long-context LLM inference untenable at deployment scale. The method, MiniMax Sparse Attention (MSA), uses a lightweight Index Branch for blockwise Top-k selection per GQA group and a Main Branch for exact block-sparse attention, co-designed with an exp-free GPU kernel. On a 109B multimodal model, MSA reduces per-token attention compute by 28.4x at 1M context and achieves 14.2x prefill and 7.6x decoding speedups on H800. This matters because it enables practical deployment of frontier LLMs with million-token contexts for agentic workflows and repository-scale reasoning.

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Maestro: Workload-Aware Cross-Cluster Scheduling for LLM-Based Multi-Agent Systems

Jinghao Wang, Xiao Zhou, Xiaoyang Sun, Yihui Zhang 2026-06-14

Maestro addresses the problem of high resource consumption and scheduling inefficiencies in deploying LLM-based multi-agent systems under strict GPU budgets. The method uses agent semantics to predict output length and memory usage, enabling hierarchical scheduling with dynamic model co-location, latency-aware routing, and workflow-aware prioritization. Experimental evidence shows Maestro reduces KV-reservation HBM by 67.2% and improves high-contention SLO attainment over EDF by 23.6 percentage points. This matters because it enables efficient, scalable deployment of complex multi-agent workflows in resource-constrained cloud environments.

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Characterizing Software Aging in GPU-Based LLM Serving Systems

Domenico Cotroneo, Bojan Cukic 2026-06-14

The paper addresses the problem of software aging in GPU-based LLM serving systems, which differ from traditional CPU-centric systems due to heterogeneous hardware and highly variable workloads. The method involves a 216-hour empirical campaign across six co-located deployments with identical stress, monitoring host, device, and client metrics and applying a statistical pipeline for autocorrelation and multiple testing. Experimental evidence shows statistically significant memory aging in all deployments, with leak rates strongly dependent on the serving runtime and configuration. This matters because it provides a reproducible framework bridging software aging and rejuvenation research with LLM serving, enabling future mitigation strategies.

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On the Limits of Performance Portability in Directive-Based GPU Programming

Alessandro Romeo, Nitin Shukla, Stefano Truzzi, Alessio Suriano 2026-06-14

The problem is that directive-based GPU programming faces fundamental trade-offs between performance, portability, and productivity when transitioning scientific applications to exascale systems. The method involved porting the production-grade magnetohydrodynamics code gPLUTO from OpenACC to OpenMP and evaluating its performance on NVIDIA A100 and AMD MI250X devices. Experimental evidence shows that while OpenACC and OpenMP achieve comparable performance on NVIDIA platforms, the same OpenMP implementation is approximately three times slower at the application level on AMD MI250X, with kernel-level slowdowns reaching up to 47x due to strided memory-access patterns, compiler limitations, and register pressure from C++ abstractions. This matters because it demonstrates that achieving portable performance across GPU architectures requires not only application-level changes but also continued advances in compiler backends and architecture-aware optimization strategies.

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nomp: A Framework for Building Domain Specific Compilers

Thilina Ratnayaka, Kaushik Kulkarni, Nipuna Fernando, Pubudu Hewavitharana 2026-06-14

Problem: Existing GPU programming models force a trade-off between low-level performance and high-level productivity, with no single solution achieving all three goals of productivity, portability, and performance. Method: The authors propose nomp, a framework for building domain-specific compilers that uses a pragma-based programming model and a runtime for code transformation and generation based on user-provided metadata. Finding or experimental evidence: The abstract does not disclose experimental results. Why it matters: nomp aims to improve programmer productivity without sacrificing performance or portability by enabling reuse of domain-specific optimization patterns.

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GF-DiT: Scheduling Parallelism for Diffusion Transformer Serving

Xinwei Qiang, Yifan Hu, Shixuan Sun, Jing Yang 2026-06-14

The problem is that existing Diffusion Transformer (DiT) serving systems use static parallelism for each request, which is inefficient due to heterogeneity across requests, execution stages, and system conditions. GF-DiT introduces a policy-programmable runtime that dynamically adapts parallelism via an asynchronous execution abstraction and group-free collectives for low-overhead online GPU reallocation. Experimental evaluation in vLLM-Omni shows GF-DiT improves throughput by up to 6.01×, reduces mean latency by up to 95%, and lowers SLO violation rates by up to 90% compared to fixed-pipeline execution. This matters because it enables efficient, elastic DiT serving that treats GPU parallelism as a schedulable resource, significantly improving performance and service quality for image and video generation workloads.

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