Filtered by: Runtime × GPU × Clear all

Eidola: Modeling Multi-GPU Network Communication Traffic in Distributed AI Workloads

Ranganath R. Selagamsetty, Matthew Poremba, Bradford M. Beckmann, Joshua San Miguel 2026-06-14

Eidola addresses the problem of modeling irregular and transient inter-GPU communication traffic in distributed AI workloads, which existing tools fail to capture due to fine-grained synchronization and peer-to-peer writes. The method introduces a scalable gem5 extension that uses annotated timing profiles from real applications to emulate peer-to-peer GPU writes with cycle-level precision. Experimental evidence demonstrates Eidola's effectiveness by reproducing variability in fused kernel execution and confirming reductions in polling-related memory traffic via a SyncMon-inspired mechanism. This matters because Eidola provides a flexible platform for architectural exploration of interconnect bandwidth and latency in modern multi-GPU systems.

PDF

Characterizing Software Aging in GPU-Based LLM Serving Systems

Domenico Cotroneo, Bojan Cukic 2026-06-14

The paper addresses the problem of software aging in GPU-based LLM serving systems, which differ from traditional CPU-centric systems due to heterogeneous hardware and highly variable workloads. The method involves a 216-hour empirical campaign across six co-located deployments with identical stress, monitoring host, device, and client metrics and applying a statistical pipeline for autocorrelation and multiple testing. Experimental evidence shows statistically significant memory aging in all deployments, with leak rates strongly dependent on the serving runtime and configuration. This matters because it provides a reproducible framework bridging software aging and rejuvenation research with LLM serving, enabling future mitigation strategies.

PDF

On the Limits of Performance Portability in Directive-Based GPU Programming

Alessandro Romeo, Nitin Shukla, Stefano Truzzi, Alessio Suriano 2026-06-14

The problem is that directive-based GPU programming faces fundamental trade-offs between performance, portability, and productivity when transitioning scientific applications to exascale systems. The method involved porting the production-grade magnetohydrodynamics code gPLUTO from OpenACC to OpenMP and evaluating its performance on NVIDIA A100 and AMD MI250X devices. Experimental evidence shows that while OpenACC and OpenMP achieve comparable performance on NVIDIA platforms, the same OpenMP implementation is approximately three times slower at the application level on AMD MI250X, with kernel-level slowdowns reaching up to 47x due to strided memory-access patterns, compiler limitations, and register pressure from C++ abstractions. This matters because it demonstrates that achieving portable performance across GPU architectures requires not only application-level changes but also continued advances in compiler backends and architecture-aware optimization strategies.

PDF

nomp: A Framework for Building Domain Specific Compilers

Thilina Ratnayaka, Kaushik Kulkarni, Nipuna Fernando, Pubudu Hewavitharana 2026-06-14

Problem: Existing GPU programming models force a trade-off between low-level performance and high-level productivity, with no single solution achieving all three goals of productivity, portability, and performance. Method: The authors propose nomp, a framework for building domain-specific compilers that uses a pragma-based programming model and a runtime for code transformation and generation based on user-provided metadata. Finding or experimental evidence: The abstract does not disclose experimental results. Why it matters: nomp aims to improve programmer productivity without sacrificing performance or portability by enabling reuse of domain-specific optimization patterns.

PDF

GF-DiT: Scheduling Parallelism for Diffusion Transformer Serving

Xinwei Qiang, Yifan Hu, Shixuan Sun, Jing Yang 2026-06-14

The problem is that existing Diffusion Transformer (DiT) serving systems use static parallelism for each request, which is inefficient due to heterogeneity across requests, execution stages, and system conditions. GF-DiT introduces a policy-programmable runtime that dynamically adapts parallelism via an asynchronous execution abstraction and group-free collectives for low-overhead online GPU reallocation. Experimental evaluation in vLLM-Omni shows GF-DiT improves throughput by up to 6.01×, reduces mean latency by up to 95%, and lowers SLO violation rates by up to 90% compared to fixed-pipeline execution. This matters because it enables efficient, elastic DiT serving that treats GPU parallelism as a schedulable resource, significantly improving performance and service quality for image and video generation workloads.

PDF